Most people in Termina, especially in Clock Town, have a dynamic routine during these three days, moving around the city with a different goal in mind and doing their chores every passing hour. As the player encounters too many characters to deal with in just one hour of playtime and many of them are performing actions at different points in the city at the same instant, this system allows the player to know everyone without the sacrifice of verisimilitude common in other games, in which the characters’ routine is static in time.
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The directors, Eiji Aonuma (who remained as producer of the series) and Yoshiaki Koizume (who came to direct the brilliant Super Mario Galaxy and Super Mario Odyssey), don’t miss the opportunity to develop this system, stimulating Link to interact with all the characters and solve their problems. Fortunately, the player can go back in time by playing a song, which takes the protagonist back to the morning of the first day. Every sixty minutes in Termina equals 45 seconds in real life, making the three fateful days last about one hour of playtime. The game’s most important system involves the passage of time and the control of those 72 hours. Pursuing his tormentor, he arrives at the world of Termina, by a passage in Clock Town, and is approached by a mask salesman who warns him about an important setback: if Link cannot regain Majora’s mask within 72 hours, freeing the giants from every region of that world, the moon will fall and kill everyone in Termina. When he wakes up, Link discovers that he was cursed and took the form of a creature made of wood, called Deku. The boy, however, soon encounters an elf-like creature named Skull Kid, who, wearing a strange mask, scares his horse away and causes him to fall in a hole in a tree.
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The game has its beginning soon after the events of its predecessor, Ocarina of Time, with the protagonist Link wandering through a forest in search of an old friend.
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Establishing an oppressive atmosphere from the very first few minutes of gameplay, Majora’s Mask presents a world full of darkness, that is defined by the way those who inhabit it are related to the concepts of loss and death. Despite being developed in the span of just one year, The Legend of Zelda: Majora’s Mask remains the most narratively ambitious installment in its franchise.